How to Solve the 3×3 Rubik's Cube
The Beginner's Layer-by-Layer Method (LBL) — used by millions worldwide. Follow each step, practice the algorithms, and watch your solves become automatic.
Move Notation
Every Rubik's Cube algorithm uses a standard notation. A letter = turn that face 90° clockwise. Add ' (prime) = counterclockwise. Add 2 = turn 180°. Always look at the face directly to decide clockwise.
| Move | Meaning | Direction |
|---|---|---|
| F | Front face | Clockwise |
| F' | Front face | Counter-clockwise |
| F2 | Front face | 180° |
| R | Right face | Clockwise |
| R' | Right face | Counter-clockwise |
| L | Left face | Clockwise |
| L' | Left face | Counter-clockwise |
| U | Upper face | Clockwise |
| U' | Upper face | Counter-clockwise |
| D | Down face | Clockwise |
| D' | Down face | Counter-clockwise |
| B | Back face | Clockwise |
| B' | Back face | Counter-clockwise |
White Cross
Build a white cross on the top layer, making sure the edge colors line up with their center pieces. This step builds the cube's foundation.
Goal
White cross on top with matched side colors.
Technique
Use U turns to align edges, then insert with F or R moves.
Check
All four edge pieces match their side centers.
White Corners
Insert the white corners to complete the first layer. Hold the corner above its target and repeat the beginner insert until it clicks.
Goal
Finish the entire white layer with matching side colors.
Beginner Insert
R' D' R DCheck
White face is complete and side colors match centers.
Middle Edges
Place the four middle-layer edges without disturbing the first layer. Use the correct insert based on whether the edge should go right or left.
Right Insert
U R U' R' U' F' U FLeft Insert
U' L' U L U F U' F'Check
First two layers are solved with no misplaced edges.
Yellow Cross
Create a yellow cross on the top. Depending on the shape (dot, line, or L), apply the algorithm until a cross appears.
Algorithm
F R U R' U' F'Tip
Hold the L shape in the top-left corner before executing.
Check
Top face shows a yellow cross.
Orient Corners (OLL)
Turn yellow corners so yellow faces up. Use the Sune algorithm until all four corners show yellow on top.
Algorithm
R U R' U R U2 R'Tip
Repeat 1–3 times; the cube stays safe while corners orient.
Check
Entire top face is yellow (corners oriented).
Permute Corners (PLL)
Move the yellow corners to their correct positions without changing their orientation. Look for two adjacent corners already in place.
Corner Swap
U R U' L' U R' U' LTip
Keep solved corners at the back-right before running the algorithm.
Check
All corners are in the correct location.
Permute Edges (PLL)
Rotate the final edges to finish the cube. Identify whether the edges need a clockwise or counter-clockwise cycle.
Edge Cycle
R U' R U R U R U' R' U' R2Tip
Keep a solved side at the back to preserve orientation.
Finish
Cube is solved. Take a victory turn and start timing!